Games
Treason: Court Tactics
In development
A Godot card-tactics project about court politics, sharp choices, and dramatic reversals.

Details
- Status
- Prototype / active design
- Images
- 3 images linked
Stack
Source
Screenshots
Images from the project
Some are current captures; some are concept images or source art.

Current Godot card-framework scene used to test layout and interaction patterns.

A second framework scene for testing card movement, selection, and table behavior.

Tavern source art setting the tone for Treason's card-table UI.
Overview
Treason is a Godot card-tactics game in early production, built around court intrigue, readable cards, and risky turns.
Now
The current work is card-framework behavior, tavern UI direction, match pacing, and the rules that make each reversal feel earned.
Why I'm making it
It is the main game project: small enough to finish, but with enough strategy and drama to keep tuning.