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Treason: Court Tactics

In development

A turn-based card game in Godot: place rival courtiers on a nine-space board and capture your opponent’s positions.

GameCardsTacticsPrivate repo
Treason match board in Godot with illustrated character cards and the tactical gridCurrent build
The Godot match board with live card data and illustrated character art.

Development details

Source code
Private

Built with

GodotGDScriptCard systemsTactics design

Code repositories

treason-tacticsPrivate · GDScript · Last recorded update: 2026-03-02Treason Tactics card game built on Godot
TCT_spikePrivate · Wolfram Language · Last recorded update: 2026-04-23Prototypes for Treason’s card rules and game systems.

Screenshots

Upper half of the Treason match board showing the opponent hand and first tactical row
Current build

The opponent hand uses live card data and the illustrated character set.

Treason tactical board with four illustrated cards occupying the upper and middle rows
Current build

Directional values and captured positions show how each card changes control of the board.

Full portrait view of the Treason tactical match board with both illustrated hands
Current build

A full match-screen capture showing both hands, the nine board spaces, scores, and turn controls.

A court battle on nine spaces

Treason turns a struggle between rival courtiers into a compact card game. Players take turns placing character cards, using their directional values to capture positions and change who controls the board.

In development

The current Godot build has illustrated cards, both players’ hands, a nine-space board, scores, and turn controls. I’m refining card readability, AI turns, match pacing, and the rules for captures and reversals.

The design goal

A small board makes every placement visible and every lost position matter. I want the next move to be easy to understand while leaving enough room for a reversal to change the match.