Treason: Court Tactics
In development
A turn-based card game in Godot: place rival courtiers on a nine-space board and capture your opponent’s positions.
Current buildDevelopment details
- Source code
- Private
Built with
Code repositories
Screenshots

The opponent hand uses live card data and the illustrated character set.

Directional values and captured positions show how each card changes control of the board.

A full match-screen capture showing both hands, the nine board spaces, scores, and turn controls.
A court battle on nine spaces
Treason turns a struggle between rival courtiers into a compact card game. Players take turns placing character cards, using their directional values to capture positions and change who controls the board.
In development
The current Godot build has illustrated cards, both players’ hands, a nine-space board, scores, and turn controls. I’m refining card readability, AI turns, match pacing, and the rules for captures and reversals.
The design goal
A small board makes every placement visible and every lost position matter. I want the next move to be easy to understand while leaving enough room for a reversal to change the match.