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Treason: Court Tactics

In development

A Godot card-tactics project about court politics, sharp choices, and dramatic reversals.

GameCardsTacticsPrivate repo
Candlelit fantasy card table with court intrigue props for Treason

Details

Status
Prototype / active design
Images
3 images linked

Stack

GodotGDScriptCard systemsTactics design

Source

treason-tacticsPrivate | GDScript | Updated 2026-03-02Treason Tactics card game built on Godot
TCT_spikePrivate | Wolfram Language | Updated 2026-04-23Design spike workspace for Treason systems.

Screenshots

Images from the project

Some are current captures; some are concept images or source art.

Godot card framework scene used to test Treason card layout and interaction
Current build

Current Godot card-framework scene used to test layout and interaction patterns.

Godot card framework FreeCell test scene used by Treason
Current build

A second framework scene for testing card movement, selection, and table behavior.

Tavern background source art for Treason
Source art

Tavern source art setting the tone for Treason's card-table UI.

Overview

Treason is a Godot card-tactics game in early production, built around court intrigue, readable cards, and risky turns.

Now

The current work is card-framework behavior, tavern UI direction, match pacing, and the rules that make each reversal feel earned.

Why I'm making it

It is the main game project: small enough to finish, but with enough strategy and drama to keep tuning.