Chingie, the Studio Chingie mascot

Studio Chingie

Studio HQ

Studio Chingie

I’m David Robbins. Studio Chingie is where I build iPhone apps, games in Unity and Godot, and tools for testing and working with AI models.

Ivory and ochre Studio HQ with a tall arched teal entrance, a setback upper storey, and a small glazed rooftop lantern
Chingie, the real tabby-and-white studio boss, looking at the camera

Chingie gave the studio its name and still runs the place.

Apps and games

Blush Book helps you remember which beauty products you own before buying more. My game projects range from Treason’s card-based battles to a Unity template for building rail shooters. Each project page shows what it does and whether it is released, in development, or archived.

AI experiments you can inspect

I test AI models on tasks such as building a playable platformer, then compare the controls, visuals, and time taken. The benchmark pages include the generated games and the limits of the measurements, so you can try the results yourself.

Why a city?

The city is a map of the work. Games live in the arcade, apps in the glass-fronted showroom, and model experiments in ML Tower. You can explore the buildings or use the Projects page to go straight to an app, game, or tool. Chingie gets the central plaza.

Contact Studio ChingieBrowse all projects