Rail Flyer Template
Preparing for release
A Unity 6 template for building on-rails shooters with authored flight paths, combat encounters, enemies, and bosses.
Current buildDevelopment details
- Source code
- Private
Built with
Code repositories
Screenshots

The asteroid-base route combines authored flight, mission dialogue, targeting, and HUD systems.

A rooftop route used to test path authoring, readable pickups, boost, and obstacle spacing.

Enemy waves and warning messages appear as the ship enters a narrow trench.
A working shooter to build on
Rail Flyer Template gives Unity 6 developers a player craft, rail movement, a follow camera, weapons, targeting, a HUD, enemies, and bosses. The sample routes show how those systems fit together in a playable on-rails shooter.
Routes and encounters
The demo includes asteroid-base, rooftop, and trench routes. Authoring tools cover flight paths and combat encounters, so a new route can have its own obstacles and enemy pacing while reusing the same movement and combat systems.
Preparing for release
I’m preparing the package and its route, encounter, enemy, and validation tools for the Unity Asset Store. The goal is a starting point developers can play, inspect, and adapt to their own shooter.