Archive
District overview
Past game builds, planning tools, an untested hardware prototype, and interface experiments kept with their source records.
ConceptDevelopment details
- Source code
- Public and private
Built with
Code repositories
Screenshots

Concept art for the Archive. Project pages use screenshots when a build is available.
What is kept here
The Archive includes a Godot game-jam build, a game-planning workspace, a rough-cut video prototype, a Bluetooth measurement app, and a ClawX reference fork. Each page records the project’s purpose and the state in which it was left.
Where the work stopped
Some builds reached working software; others stopped before a critical step. OpenCut’s finishing-edit handoff was unfinished, and GripStrength never completed testing with a physical dynamometer. Those limits belong alongside the screenshots.
Source and attribution
Public repositories are linked from their project pages. Private repositories are listed without access links, and work based on an upstream project is identified as a fork or adaptation.