Chingie, the Studio Chingie mascot

Studio Chingie

Archive

District overview

Past game builds, planning tools, an untested hardware prototype, and interface experiments kept with their source records.

ArchiveBuild notesRetired prototypesReference
Warm archive desk with notebooks, sketches, project boxes, and amber lampsConcept
Concept art for the Archive; individual project pages show captures from their builds.

Development details

Source code
Public and private

Built with

GodotUnitySwiftTypeScriptProject notes

Code repositories

under-the-same-moonPublic · GDScript · Last recorded update: 2026-03-013D Godot game-jam project set in a moonlit village.
dynasty-command-centerPrivate · TypeScript · Last recorded update: 2026-03-31Dynasty Command Center v1 shell
sanandreas-unity-dev-6000Private · C# · Last recorded update: 2026-04-07

Screenshots

Archive concept art representing project notes and retired prototypes
Concept

Concept art for the Archive. Project pages use screenshots when a build is available.

What is kept here

The Archive includes a Godot game-jam build, a game-planning workspace, a rough-cut video prototype, a Bluetooth measurement app, and a ClawX reference fork. Each page records the project’s purpose and the state in which it was left.

Where the work stopped

Some builds reached working software; others stopped before a critical step. OpenCut’s finishing-edit handoff was unfinished, and GripStrength never completed testing with a physical dynamometer. Those limits belong alongside the screenshots.

Source and attribution

Public repositories are linked from their project pages. Private repositories are listed without access links, and work based on an upstream project is identified as a fork or adaptation.