Chingie, the Studio Chingie mascot

Studio Chingie

ML Tower

District overview

Browser-game model tests, content-generation helpers, and source records for the studio’s AI and automation experiments.

AI toolsAutomationBuild notesMixed repos
Cozy AI development workbench with teal monitors and automation equipmentConcept
Concept art for ML Tower. The gallery below shows tool interfaces and production assets.

Screenshots

OpenCut roughcut prototype landing screen
Current build

OpenCut Roughcut web interface for starting a local rough-cut workflow.

ClawX dashboard screenshot
Current build

ClawX dashboard view for managing agent work in a desktop UI.

Shorts pipeline Blush Book board preview
Source art

A Blush Book brand board generated by the private Shorts Pipeline tool.

Gameplan Turbo game-planning workspace
Current build

The Game Hub in the archived Gameplan Turbo prototype, before a project is added.

Models tested through working software

The Platformer Slice Benchmark asks models to build a game, then checks what happens when it runs. Scores sit beside playable outputs and failure notes, including cases where the testing code got the result wrong.

Tools used around the studio

Shorts Pipeline generates brand boards and call-to-action previews for short-form content. The source records also include planning and editing experiments, a ClawX reference fork, and a media-player-style dashboard skin for Hermes Agent.

Current and archived work

The benchmark and Shorts Pipeline have their own project pages. Earlier OpenCut, ClawX, and Gameplan experiments are in the Archive, where their pages distinguish completed work from unfinished prototypes and upstream projects.